Game Memory Mode
StudioEstimate texture memory risk for game production.
Game Memory Mode scores board assets against a target console or platform memory budget, then highlights likely texture-memory pressure with a red, yellow, and green heatmap and game-specific layout clusters.
Screenshot coming soon
Game Memory Mode dialog with a board showing a red, yellow, and green memory heatmap
How to open it
Tools -> Game Memory Mode...
Opens the Game Memory Mode dialog for Studio users.
Layout dropdown -> Game: ...
After Game Memory Mode is enabled, the four Game: cluster modes appear at the top of the layout dropdown.
Active view chip -> Game Memory: <profile>
When the heatmap is active, the chip reopens the dialog; its close action hides the heatmap.
Game Memory Mode is a Studio advanced visualizer. Game cluster modes appear at the top of the layout dropdown only when the mode is enabled and the current license can use Studio visualizers.
How it works
The Game Memory Mode dialog scores textures and source-file footprint against a target console budget. It is not a filesize-only view: FenSight combines each item's source size with an estimated compressed GPU footprint from dimensions, the selected profile's preferred compression, and a mip factor, then compares the harsher result against a per-scope fair-share budget.
- The Tools menu label is Game Memory Mode..., and the dialog title is Game Memory Mode.
- Defaults are off for GameMemoryModeEnabled, current-gen for GameMemoryConsoleProfile, and on for GameMemoryHeatmapVisible.
- The heatmap writes per-item severity scores into the board view state and uses the heatmap-enabled flag to draw the board tint.
- The active chip label is Game Memory: {profile.DisplayName} when the mode and heatmap are both active.
- Closing the active chip disables the heatmap and chip while leaving Game cluster modes available when the mode remains enabled.
Dialog controls
The dialog summary reads: Score textures and source-file footprint against a target console budget. Adds Game: cluster heuristics to the top of the layout dropdown when enabled.
Cluster modes
When enabled and Studio allowed, these modes are inserted at the top of the layout dropdown and packed with Masonry Rows clustering.
Console profiles
Risk scoring
The live estimator builds a synthetic index record from the board item's source path, natural or displayed dimensions, cached signature size, and file length, then estimates the item against the selected profile and current scope count.
Connected guides
Follow these related pages when the workflow crosses into setup, search, organization, export, security, or another board-level system.